Zbrush and Maya workflow pipeline sculpting and rigging now.
Zbrush and Maya workflow pipeline sculpting and rigging now.
ZBrush and Maya Rigging Pipeline Course - The Fire Ant!
This course is not a training course as such it is a walk through of processes used to create a model in ZBrush and them import and rig it in Maya, this course will be particilary usefull for people trying to understand the work flows used for animating in 3D and how with the use of Maps be able to again uderstand there use.
"It is often the case that people take loads of tutorials and never really know how it all works together this will help shed light on this, as far as animating and rendering goes"
Being able to access this information quickly and in this relatively shout informational video we cover quite a lot.
Some of what we look at?
- Base meshes in Maya
- Scultping levels in ZBrush
- Polypainting and out putting maps
- Creating Materials in Maya
- Connecting maps to out model
- How rigging is done How to animate
For me as an instructor this course is great as a foundational course for my other training videos, and as it is instructional I have made the price reflect this being AFFORDABLE!
"I really hope you enjoy this and it unleashes your full potential"
BONUS FREE WORK SHEET!!!
All the best
Monster-Training :)
Learn core work flows within Maya and ZBrush and gain that extra knowledge that links all your training together
Url: View Details
What you will learn
- Main goal of this course is to show you how the pipeline of Maya and ZBrush works together
- Gain insightful knowledge of lots of the tools in Zbrush and Maya
- Learn how to rig a simple insect leg
Rating: 3.45
Level: All Levels
Duration: 2 hours
Instructor: David Newton
Courses By: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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