Game Asset Modeling - The SciFi Pistol Workflow
Game Asset Modeling - The SciFi Pistol Workflow
In this intermediate course, Galen Davis takes us through the full workflow process of creating this SciFi Pistol from start to finish! We'll be covering the modeling workflow, approach the high poly process, as well as baking, texturing, and presenting the weapon inside of Marmoset!
About the Instructor:
Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.
Learn the workflow for modeling, unwrapping, baking, and texturing a complex game asset from beginning to end!
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What you will learn
- Learn the workflow for creating a sci-fi pistol game asset from start to finish
- Learn about sub-d techniques, baking, texturing, and presentation on the asset
- Learn how to setup a material and refine the presentation in Marmoset
Rating: 4.2
Level: Intermediate Level
Duration: 4 hours
Instructor: 3dmotive LLC
Courses By: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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