Model & Texture a complete Female Character for Games




Model & Texture a complete Female Character for Games

In this Complete Character Modeling course, instructor Dylan Brady takes us through the entire character creation process of his Demon Girl from start to finish. We cover everything from gathering reference and concept, building a base mesh in 3ds Max, sculpting in ZBrush, all the way to baking the maps and texturing the character.

In this course, we'll cover almost every step of the workflow with multiple softwares and workflows, and it's sure to propel your character modeling skills to the next level!


About the Instructor:

Dylan Brady is a self-taught character artist with 5 years of experience in games. His first job was as a outsourced vehicle artist for on Forza 3. From there he began working as a freelance character artist on several mobile and PC titles. His experience covers high and low res modeling techniques and he has a background in 2d art. He is currently working for Torn Banner Studios, creators of Chivalry: Medieval Warfare in Toronto, ON

Using ZBrush, 3ds Max, and Photoshop - we will cover the complete character creation process from start to finish!

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What you will learn
  • Learn the complete character modeling process for games from start to finsih
  • Learn to gather reference and build style guides for your character modeling

Rating: 4.3

Level: Expert Level

Duration: 6.5 hours

Instructor: 3dmotive LLC


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