Unity3D and the Oculus Rift




Unity3D and the Oculus Rift

This course tackles the hot topic of "virtual reality". This tutorial is not a guide to implementing a specific game, it rather gives you the tools and knowledge to implement your own VR games. Unlike other courses about the oculus rift, this course does not stop after the setup. We take a look at the things that really matter for VR development. Without wasting time we quickly proceed with interesting and important topics that go beyond setting up a simple character to walk around in VR. Besides using the headtracking for shooting objects, we see how raycasting can be used to analyse and trigger functions at an object which is being looked at. Further topics are dealt with, such as user interfaces and more. Get a head start by taking this course.


In the course, we take a look at different techniques that are crucial to VR development, such as:

-using the headtracking for aiming and shooting

-raycasts to analyse an object which is being looked at

-retrieve the world point, at which the player is looking to send a character there

-teleport the player to visit interesting sites of a model

-various controls for user interfaces (look based input and more)

The length of the course is about 1 hour, but as the course is rather dense, you will get much more content than you would expect from an hour long tutorial.

A guide to creating games with the Oculus Rift. Get to know different techniques, which are crucuial for VR development.

Url: View Details

What you will learn
  • Know basic and advanced techniques needed to dive into VR game development
  • Extend the standard assets, such as the FPSController or simply the MainCamera, with your own scripts
  • Use the direction the player is looking in while playing for different purposes such as aiming, shooting, selecting objects, trigger functions by looking at objects and more

Rating: 4.05

Level: All Levels

Duration: 1 hour

Instructor: Florian Maurer


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