Creating 3D assets




Creating 3D assets

Creating 3D assets

Learn how to create 3D assets from a concept to your portfolio. In this course, you will learn how to analyze a concept, regardless of its quality. We'll create our model from scratch with full details of why something is done. You'll also learn how to add details by sculpting in order to advantage of the best of both worlds: The modeling tools in Blender and the sculpting power of ZBrush. After that, we'll prepare everything to go to Substance Painter and create the textures for our model with already made materials that come with the software as well as materials made from scratch. Finally, we will go to Marmoset Toolbag, a render engine where you will learn how to prepare your model, add textures and create renders to be used in your portfolio, and we will also see how everything is set up in ArtStation.

This course contains

  • 49 video tutorials

  • Concept art used in the proyect, but feel free to use a different one

  • Alpha for details to be used in ZBrush

Software used

  • Blender3D

  • ZBrush

  • Substance Painter

  • Marmoset ToolBag

Skill Level

Although I do my best to provide every single detail of what it is done, a little bit of familiarity with the software used is expected.

Learn how to create 3D assets from a concept to your portfolio.

Url: View Details

What you will learn
  • How to create 3D assets from a concept to a portfolio.

Rating: 3.5

Level: Beginner Level

Duration: 7 hours

Instructor: Jose David Ramirez


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