Cinema 4D - The Basics




Cinema 4D - The Basics

This course takes you through a gradual step by step process into the fine art of becoming a proficient 3D animator. The software of choice is Cinema 4D, a software becoming increasingly popular in the Broadcast and Motion Graphics industry. Each and every topic is generously interspersed with explanatory graphics which complement the material being taught. Care has been taken that keyboard shortcuts are highlighted where they have been used, and also there is a brief recap of the start of each new session of what was covered earlier. This section covers all the modeling techniques you need to learn and master to get up to speed in Cinema 4D. While there are many courses existing on Cinema 4D, this course in profuse with many illustrations and diagrams, and charts to explain hard to grasp concepts. There are also parallels drawn from the real world, where ever possible so that you can relate to this software. Not only is basic modelling covered but also deformers, which a lot of people have heard about but which seems hard to understand. In subsequent chapters I will be also covering lights, materials textures and render settings.

We hope you enjoy this course and practice all the projects that are given at the end of some chapters.

Fundamentals of Modeling in Cinema 4D

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What you will learn
  • Learn about creating 3D objects through software called Cinema 4D
  • Learn basic Modeling tools so they can create 3D primitives using different approaches
  • Get up to speed with Modeling so that they can move on to other areas like Lighting and Rendering

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Level: Beginner Level

Duration: 1.5 hours

Instructor: Sam Rao


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