Videogame Prop Modeling: From Beginner to Advanced




Videogame Prop Modeling: From Beginner to Advanced

- In this course, students will become familiar with all of the fundamentals used to create high-quality videogame props.

- All aspects of the creation process will be covered, everything from creating the low-poly model all the way to rendering a final image.

- Specifically, we will be covering the following processes in depth:

     - Creating the low-poly model using reference images within 3DS Max

     - Creating the high-poly model using 3DS Max

     - UV unwrapping the low-poly model using 3DS Max

     - Baking the Normal map using the high-poly model in Substance Painter

     - Baking ambient occlusion, thickness, material ID, and curvature maps in Substance Painter

     - Texturing in Substance Painter

     - Rendering in iRay within Substance Painter

- Various tools and techniques of model creation and texturing will be explored.  A strong emphasis is placed on using different techniques to approach similar modeling problems as a means to teach students as many different techniques as possible.

- Time-saving techniques will be explored, such as setting up hotkeys, customizing the interface, and utilizing scripts to accomplish complex modeling tasks quickly.

- By the end of this course, students will have a solid understanding of how to create high-quality videogame props and will be able to apply that knowledge to the creation of their own 3D models.

An in-depth approach to creating props with 3DS Max and Substance Painter

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What you will learn
  • Students will learn how to model and texture a high-quality, game-ready 3D asset from scratch
  • Low-poly and high-poly modeling techniques
  • Efficient UV unwrapping within 3DS Max

Rating: 4.6

Level: All Levels

Duration: 13 hours

Instructor: Jon Holland


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