Houdini 18 - Procedural Prop Modeling - Chinese Knife
Houdini 18 - Procedural Prop Modeling - Chinese Knife
In this next Indie-Pixel Mini-Course we will walk through the entire process of creating a Chinese Knife prop for your game development projects. You will be taken through each step of the process from procedural modeling in Houdini, to texturing in Substance Painter, then finally setting up the the prop in a Unity scene.
You also get a complete guide to the Basics of Houdini's User Interface, as a bonus, so if you are completely new to Houdini, you can get up to speed quickly and learn how to navigate the Houdini 3D application.
What you Get:
Complete Houdini Project
Over 4 Hours of Video Training in 1080P
If you are new to Procedural Modeling or Procedural content creation for games, and want to jump start your learning in Houdini, then this course is perfect for you!
Create Procedural Models with Houdini 18 & Substance Painter!
Url: View Details
What you will learn
- The Basics of Procedural Modeling
- The Basics of Procedural UV's
- How to Create Low and High Res meshes in Houdini
Rating: 4.8
Level: Beginner Level
Duration: 4.5 hours
Instructor: Indie - Pixel
Courses By: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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