Unity 2D Random Dungeon Generator for a Roguelike Video Game




Unity 2D Random Dungeon Generator for a Roguelike Video Game

This is a course intended for beginner to intermediate Unity / C# video game developers who have an interest in the classic rogue-like video game genre. We'll be borrowing old familiar pixel art graphics to generate our 2D grid-based environments, characters and enemies.  

This course is not a complete game. It's purpose is to explore a couple of simple random dungeon generation tactics and get you started in the world of procedural level generation.  You'll also learn how to apply a rounded edge around all of the walls of your random dungeon to break up the repeating patterns and give the environment a more organic look.

As an added bonus, I've included a section to demonstrate a simplified method for enemy path finding.  This method uses a flood fill approach to find the shortest path between an enemy and the player. Your enemies will be able to patrol in random directions, chase the player using a flood fill path finding approach as well as engage with the player to begin attacking.

A simple approach to programming a top down 2D random dungeon generator for roguelike video games using C# in Unity

Url: View Details

What you will learn
  • Solving Problems with C# Programming
  • Procedural Random Dungeon Generation
  • Working with 2D Bitwise Tilemap Systems

Rating: 4.9

Level: Beginner Level

Duration: 7 hours

Instructor: Billy McDaniel


Courses By:   0-9  A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z 

About US

The display of third-party trademarks and trade names on this site does not necessarily indicate any affiliation or endorsement of course-link.com.


© 2021 course-link.com. All rights reserved.
View Sitemap