Unity 2D Random Dungeon Generator for a Roguelike Video Game
Unity 2D Random Dungeon Generator for a Roguelike Video Game
This is a course intended for beginner to intermediate Unity / C# video game developers who have an interest in the classic rogue-like video game genre. We'll be borrowing old familiar pixel art graphics to generate our 2D grid-based environments, characters and enemies.
This course is not a complete game. It's purpose is to explore a couple of simple random dungeon generation tactics and get you started in the world of procedural level generation. You'll also learn how to apply a rounded edge around all of the walls of your random dungeon to break up the repeating patterns and give the environment a more organic look.
As an added bonus, I've included a section to demonstrate a simplified method for enemy path finding. This method uses a flood fill approach to find the shortest path between an enemy and the player. Your enemies will be able to patrol in random directions, chase the player using a flood fill path finding approach as well as engage with the player to begin attacking.
A simple approach to programming a top down 2D random dungeon generator for roguelike video games using C# in Unity
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What you will learn
- Solving Problems with C# Programming
- Procedural Random Dungeon Generation
- Working with 2D Bitwise Tilemap Systems
Rating: 4.9
Level: Beginner Level
Duration: 7 hours
Instructor: Billy McDaniel
Courses By: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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