3D Model and Texture a High Quality Game Prop Gun Rifle




3D Model and Texture a High Quality Game Prop Gun Rifle

Instructor Info

Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. 

Course Info 

In this course, you will be taken to the process of creating an assault rifle from start to finish.  The goal of this course is to have a complete game ready AAA weapon. You will begin by gathering references that will help you visualize the weapon and then move on to 3Ds Max to model the high poly asset, the low poly and create UV map. You will be able to prepare the scene for baking and will set all the required maps in Marmoset Toolbag. You will go to Substance Painter where you will be creating the final texture and finally you will be rendering your art piece in Marmoset Toolbag.

Learn How to Create an AAA Quality Prop Weapon using 3ds Max, Substance Painter, and Marmoset Toolbag

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What you will learn
  • Students will gain a better understanding of how game assets are professionally made in AAA game companies
  • Create clean low poly mesh that is suitable for games
  • Effectively create organized and properly laid out UVs

Rating: 3.85

Level: Intermediate Level

Duration: 22 hours

Instructor: Victory3D LLC


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