Unity 5 Level Design, Lighting, and Animation
Unity 5 Level Design, Lighting, and Animation
Develop your Unity skills further by exploring level design and animation. You will learn the basics of level design in Unity 5 2D. Exciting, engaging level designs are what make for great game play.
This course focuses on designing levels that challenge your players by including terrain and advanced lighting. Explore material creation, physically-based rendering, character animation, and more. By the end of this course, you’ll have developed an advanced knowledge of Unity and its powerful feature-set.
About the Author
Alan Thorn is a multidisciplinary game developer, author, and educator with industry experience of 17 years. He makes games for PC desktop, mobile, and VR. He founded Wax Lyrical Games and created the award-winning Baron Wittard: Nemesis of Ragnarok game, working as designer, programmer, and artist. He has written twenty-three technical books on game development and presented 19 video training courses. These cover game-play programming, Unity development, 3D modeling, and animation.
He has worked in games education as a senior lecturer for Teesside University, a lead teacher for Uppingham School, and a visiting lecturer for the London South Bank University. He is currently the head of department for Games Design and Development at the National Film and Television School.
Learn the principles of level design, lightning and animation in Unity 5
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What you will learn
- Get a better understanding of how level design works
- Have all the tools you need to continue with the game and make it your own
- Explore material creation with Unity 5
Rating: 4.3
Level: Expert Level
Duration: 4 hours
Instructor: Packt Publishing
Courses By: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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