Learning Path: C++ Game Programming




Learning Path: C++ Game Programming

Are you looking to learn C++ from scratch and simultaneously build stunning and interactive games?

Explore this Learning Path and you'll get what you're looking for. Start as an amateur and rise as a pro by taking this Learning Path.

This Learning Path is a fun journey to the world of game programming starting from the very basics of C++ such as OOP, pointers, introduction to the Standard Template Library, and finally building OpenGL-powered SFML fully-playable complex games. 

These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer.

You will explore exciting game programming concepts such as particle effects, directional sound, OpenGL programmable Shaders, spawning thousands of objects, and more.

Packt’s Video Learning Paths are a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it.

Author:

John Horton

John Horton is a coding and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles about programming, especially for beginners. He is the founder of Game Code School , which is dedicated to helping complete beginners get started with coding using the language and platform that is best suited for them. John sincerely believes that anyone can learn to code and that everybody has a game or an app inside of them, and that they just need to do enough work to bring it out.

Develop your game programming skills by creating innovative and customized games from scratch with C++

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What you will learn
  • Get to know C++ from scratch while simultaneously learning game building
  • Learn the basics of C++, such as variables, loops, and functions, to animate game objects, respond to collisions, keep the score, play sound effects, and build your first playable game.
  • Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game worlds

Rating: 3.6

Level: Intermediate Level

Duration: 9 hours

Instructor: Packt Publishing


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